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Our long-suffering webadmin and developer of uieforum has caved in to convention and proposed to his girlfriend. Even more amazingly she said "Yes"!

In a long-awaited update to the UT3 Linux Server mailing list, Ryan Gordon posted this update last night:

Okay you muppet heads, now that the server has been setup, it's time to get some games going.

Just a quick one - courtesy of BeyondUnreal

Following on from a recent forum post, I figured I'd get the ball rolling on a new server install.
For now, I'll only be looking at UT2004, but if there's demand (ie, if the new UT3 patch comes out while I'm away skiing, and everyone loves it) for it, I'll throw in a free UT3 one too ;)

Due to circumstances beyond our control, the UIE games servers will be taken offline later today (Wed 12/11/08). We will endevour to get them back up and running as soon as possible.

Please note that this will impact on the IP addresses (which will change) so you will need to add the new addresses into your UT favourites when the servers come back online.

Yarrrr! As you can probably see from the content on the site, we have just entered ITLAPD! :D

This particular misty eyed gamer remembers with kindness the amazingly addictive game that was Unreal.
Built using the original Unreal Engine, it never failed to suck me into its world and frighten the living bejaysus out of me.

Every. Time. I. Played.

Well, it would appear that there is a newfound community effort underway to revive what was one of the shining stars of the Unreal franchise, and completely blot out the memory of the shambles that was Unreal 2.

I've restored the old firewall script from before the re-install of the server to try to prevent the ridiculous number of failed SSH login attempts that we've been getting for the pas

Unreal.IE is a community driven website. No one is paid for the work that is done here. Everyone volunteers some of their free time to administer the physical systems we run, the services we provide, moderate the community facing sections of the forum, moderate and maintain the games servers and many, many more behind the scenes tasks that are completed on a weekly if not daily basis.

I'm not looking for praise, and neither would I, but I'm posting this to highlight a problem that has cropped up since the latest downtime (caused by an O/S reinstall for the web server)